Aug 28, 2007, 09:26 PM // 21:26
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#2
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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I would like this to.
The official response to request like this comes about having to "re-balance" all the zones in that campaign to adjust for the henchmen skill changes - and the focus on new stuff aka they moved on.
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Aug 28, 2007, 10:08 PM // 22:08
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#3
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Desert Nomad
Join Date: Dec 2005
Guild: [SNOW]
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tbh there skills in gwen are a bit too pro! makes the game alot easier than it already is.. makes taking a monk hero redundant tbh
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Aug 28, 2007, 10:12 PM // 22:12
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#4
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Frost Gate Guardian
Join Date: Nov 2006
Profession: E/Mo
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/signed
I think this is a good compromise, given we are unlikely to see 7 heroes. Most prophecies henchies are just plain rubbish. At least one interrupt henchman in all the Proph areas would go a long way to rectifying this.
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Aug 28, 2007, 10:15 PM // 22:15
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#5
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Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
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Would prefer Life Sheath instead of ZB. They suck at using ZB.
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Aug 28, 2007, 11:34 PM // 23:34
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#6
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Krytan Explorer
Join Date: May 2006
Location: My dog let's me crash at her place.
Guild: POB
Profession: R/
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I'd just go straight for the jugular and say...7 Hero GROUP!
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Aug 28, 2007, 11:35 PM // 23:35
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#7
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Furnace Stoker
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Quote:
Originally Posted by Omniclasm
Would prefer Life Sheath instead of ZB. They suck at using ZB.
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Would prefer an AI update instead so they only use it on allies below 50% health.
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Aug 28, 2007, 11:44 PM // 23:44
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#8
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Wilds Pathfinder
Join Date: Jul 2005
Location: Kanuckistan
Guild: Mirror of Reason [SNOW]
Profession: R/
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Quote:
Originally Posted by Voltar
I'd just go straight for the jugular and say...7 Hero GROUP!
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I vote for this as well.
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Aug 29, 2007, 12:52 AM // 00:52
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#9
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Furnace Stoker
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Quote:
Originally Posted by Voltar
I'd just go straight for the jugular and say...7 Hero GROUP!
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ofc I vote for this as well, but A-net are being A-holes over that matter.
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Aug 29, 2007, 03:19 AM // 03:19
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#10
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Ascalonian Squire
Join Date: Apr 2006
Location: USA
Guild: Kingdom Of Deities [KOD]
Profession: R/
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Quote:
Originally Posted by bhavv
ofc I vote for this as well, but A-net are being A-holes over that matter.
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Indeed. I wonder if the designers are aware of how strongly the community feels about this? Meh...
Anyway, props to A-Net for the henchies. I was in shock when I saw Cynn cast meteor shower!
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Aug 29, 2007, 03:28 AM // 03:28
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#11
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Heck Id be happy if they added some more henchmen to GW:EN such as Odura, Gehraz, Sogolon, Professor Gui, Danika, Erys Vasburg and Nika. Show some more henchman diversity please.
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Aug 29, 2007, 03:47 AM // 03:47
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#12
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Wilds Pathfinder
Join Date: Jun 2005
Location: Europa
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i would like to see Assassin, Dervish, Paragon & Ritualist henchmen in EotN
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Aug 29, 2007, 05:54 AM // 05:54
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#14
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Wilds Pathfinder
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
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As I've said countless times before, henchies and heroes are tools. If you see that the way your tools perform isn't to your liking, work around their limitations or replace them. If you know the AI can't handle a particular skill (Death Nova), either use it yourself or don't use it at all.
And why would sacrifice skills ever be a problem in a party with hero/hench monks that autoheal injured allies?
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Aug 29, 2007, 06:55 AM // 06:55
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#15
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Krytan Explorer
Join Date: Sep 2005
Guild: Clan W A S D [WASD]
Profession: W/E
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Quote:
Originally Posted by Omniclasm
Would prefer Life Sheath instead of ZB. They suck at using ZB.
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While ZB isn't perfect, Life Sheath is garbage whether it's in the hands of a pro or a hench. Keep that crap away from Lina
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Aug 29, 2007, 07:15 AM // 07:15
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#16
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Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
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Quote:
Originally Posted by stueyman2099
While ZB isn't perfect, Life Sheath is garbage whether it's in the hands of a pro or a hench. Keep that crap away from Lina
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How exactly is it crap? ZB heals for 180, Life Sheath negates 150. Both have the same Divine Favor bonus. If ZB is used incorrectly, which it is, it costs 10 energy. Life Sheath always costs 5 energy. ZB granted is more useful in RA, since more than likely, you will be the only monk, so you can reliably use it when you are under 50%, and it heals you, which is the only way your red bar is going to go up. In a group of 8, you will have 2 monks, most likely one heal one protection. In this situation, the other monk is most likely going to heal someone before they get to 50%, meaning that most of the time, ZB is just a heal other. Also, negating 150 damage works, because the other monk can make your red bar go up, so healing for 150 instead of negating 150 is about the same.
Is the extra 30 worth 5 energy?
Edit: Yes, I did put the wrong numbers.
Last edited by Omniclasm; Aug 29, 2007 at 07:22 AM // 07:22..
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Aug 29, 2007, 07:25 AM // 07:25
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#17
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Quote:
Originally Posted by Omniclasm
How exactly is it crap? ZB heals for 180, Life Sheath negates 150. Both have the same Divine Favor bonus. If ZB is used incorrectly, which it is, it costs 10 energy. Life Sheath always costs 5 energy. ZB granted is more useful in RA, since more than likely, you will be the only monk, so you can reliably use it when you are under 50%, and it heals you, which is the only way your red bar is going to go up. In a group of 8, you will have 2 monks, most likely one heal one protection. In this situation, the other monk is most likely going to heal someone before they get to 50%, meaning that most of the time, ZB is just a heal other. Also, negating 150 damage works, because the other monk can make your red bar go up, so healing for 150 instead of negating 150 is about the same.
Is the extra 30 worth 5 energy?
Edit: Yes, I did put the wrong numbers.
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Except for one thing - heals cover any kind of damage, while absorbtion/negation doesn't cover life steal (I think) and degen (definately). So, ZB is better, period. Oh yeah, not to mention enchantment removal.
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Aug 29, 2007, 07:33 AM // 07:33
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#18
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Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
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Quote:
Originally Posted by arcanemacabre
Except for one thing - heals cover any kind of damage, while absorbtion/negation doesn't cover life steal (I think) and degen (definately). So, ZB is better, period. Oh yeah, not to mention enchantment removal.
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The LoD monk deals with the degeneration. I'm not claiming that Life Sheath is stronger than SoR or ZB, it is weaker. However, it cannot be screwed up. Hero monks fail at using ZB, they use it without meeting the condition, and they over-heal with it, wasting loads of energy. SoR is very hard on energy management, and to use it, they need to be able to use energy management skills correctly, such as Glyph of Lesser Energy, which they also use incorrectly, which means they drain themselves in about 10-15 seconds, or 20-25 with the increased recharge. They cannot screw up with Life Sheath. They cannot over-heal with Life Sheath, and they cannot fail to meet the condition, since there is none. They do not need to make use of energy management skills to afford the 5 energy spell. While it may not have as much potential as ZB or SoR, it is a lot more hero friendly.
Last edited by Omniclasm; Aug 29, 2007 at 07:37 AM // 07:37..
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Aug 29, 2007, 07:52 AM // 07:52
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#19
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Oh no, I don't disagree with that, but then again, an easy dev fix would be to make hench/hero to use ZB effectively. Just saying overall, ZB is better. Still, I prefer Shield of Regen on my prot monk hero along with GoL. They do use the glyph pretty good now, which means 14 seconds of +10 regen (with a 20% longer enchant mod) for a total of 280 health (plus DF bonus) and +40 armor - if used to maximum potential for only 5e after glyph.
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Aug 29, 2007, 08:01 AM // 08:01
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#20
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Forge Runner
Join Date: Jun 2006
Location: Mancland, British Empire
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I set 1 as RC Prot the other as Healing Light, work great for me. And agree with the OP, Henches in EotN are great. Funny when I saw MS and thought to myself: "My ele heroes havnt got MS! there're no ele enemies, who cast it?". Cynn: "Me! it was me, I finally farm enough gold to upgrade my skill bar after 2 years, I'm still trying to cap SH or Mind Blast tho"
Last edited by Etta; Aug 29, 2007 at 08:08 AM // 08:08..
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