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Old Aug 28, 2007, 09:24 PM // 21:24   #1
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Default Allow us to use GWEN henchies / Skillbars in all campaigns please?

I have to congratulate ANET on the Henchmen skill bars in GWEN. They are really good, although not perfect, but they seem to have at least listened to my cries for an LoD Mhenlo and Interupt ranger in every outpost. Although Aidans skill bar is a bit silly, it doesnt matter cos I'll only be using Zho

Now wouldnt it be nice If we could use these henchmen in the normal campains? Particularly in Tyria where the henchmen suck (Yes Im talking about Charge Warriors and Aidan especially). Would help us an awful lot in HM.

Last edited by bhavv; Aug 28, 2007 at 09:30 PM // 21:30..
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Old Aug 28, 2007, 09:26 PM // 21:26   #2
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I would like this to.

The official response to request like this comes about having to "re-balance" all the zones in that campaign to adjust for the henchmen skill changes - and the focus on new stuff aka they moved on.
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Old Aug 28, 2007, 10:08 PM // 22:08   #3
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tbh there skills in gwen are a bit too pro! makes the game alot easier than it already is.. makes taking a monk hero redundant tbh
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Old Aug 28, 2007, 10:12 PM // 22:12   #4
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/signed

I think this is a good compromise, given we are unlikely to see 7 heroes. Most prophecies henchies are just plain rubbish. At least one interrupt henchman in all the Proph areas would go a long way to rectifying this.
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Old Aug 28, 2007, 10:15 PM // 22:15   #5
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Would prefer Life Sheath instead of ZB. They suck at using ZB.
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Old Aug 28, 2007, 11:34 PM // 23:34   #6
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I'd just go straight for the jugular and say...7 Hero GROUP!
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Old Aug 28, 2007, 11:35 PM // 23:35   #7
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Quote:
Originally Posted by Omniclasm
Would prefer Life Sheath instead of ZB. They suck at using ZB.
Would prefer an AI update instead so they only use it on allies below 50% health.
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Old Aug 28, 2007, 11:44 PM // 23:44   #8
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Quote:
Originally Posted by Voltar
I'd just go straight for the jugular and say...7 Hero GROUP!
I vote for this as well.
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Old Aug 29, 2007, 12:52 AM // 00:52   #9
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Quote:
Originally Posted by Voltar
I'd just go straight for the jugular and say...7 Hero GROUP!
ofc I vote for this as well, but A-net are being A-holes over that matter.
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Old Aug 29, 2007, 03:19 AM // 03:19   #10
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Quote:
Originally Posted by bhavv
ofc I vote for this as well, but A-net are being A-holes over that matter.
Indeed. I wonder if the designers are aware of how strongly the community feels about this? Meh...

Anyway, props to A-Net for the henchies. I was in shock when I saw Cynn cast meteor shower!
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Old Aug 29, 2007, 03:28 AM // 03:28   #11
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Heck Id be happy if they added some more henchmen to GW:EN such as Odura, Gehraz, Sogolon, Professor Gui, Danika, Erys Vasburg and Nika. Show some more henchman diversity please.
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Old Aug 29, 2007, 03:47 AM // 03:47   #12
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i would like to see Assassin, Dervish, Paragon & Ritualist henchmen in EotN
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Old Aug 29, 2007, 03:56 AM // 03:56   #13
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Can we have the cultist henchie/heroes stop blood renewing her/himself to death also please? They need to be set where they won't renew if they are below 60% health. I have to deal with this every major battle cause they will blood renew EVERYBODY until they are dead.

Same goes for MM Necros with Blood of the Master. They rediculously keep using this when they are well below 50% life. Once again I'd like to see them stop this activity at say 60% life.

Also can you fix the Necros to not cast Death Novas until we are in a battle. Olias and Whispers just constantly cast Death Novas everytime we stop. Death Nova is a wonderful skill for the MM Hero Necros because they are so accurate in which minion to cast it on (I could never cast death novas that well because you have to select a minion and then cast, heroes do it without a second thought), but, out of battle castings gets a bit rediculous and keeps the necros very low on energy.

I am happy to see you made heroes cast their focus enchantments regularly now. It was annoying that Zhed's first spell at the start of every battle was Fire Attunement.

I would also like to see Heroes cast their spells or use their skills according to the position in their skill bars. I've always been an advocate of this because there is a certain pattern I would like them to use. They aren't the best at synergizing the usage of ALL their skills as I would be.
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Old Aug 29, 2007, 05:54 AM // 05:54   #14
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As I've said countless times before, henchies and heroes are tools. If you see that the way your tools perform isn't to your liking, work around their limitations or replace them. If you know the AI can't handle a particular skill (Death Nova), either use it yourself or don't use it at all.

And why would sacrifice skills ever be a problem in a party with hero/hench monks that autoheal injured allies?
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Old Aug 29, 2007, 06:55 AM // 06:55   #15
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Quote:
Originally Posted by Omniclasm
Would prefer Life Sheath instead of ZB. They suck at using ZB.
While ZB isn't perfect, Life Sheath is garbage whether it's in the hands of a pro or a hench. Keep that crap away from Lina
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Old Aug 29, 2007, 07:15 AM // 07:15   #16
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Quote:
Originally Posted by stueyman2099
While ZB isn't perfect, Life Sheath is garbage whether it's in the hands of a pro or a hench. Keep that crap away from Lina
How exactly is it crap? ZB heals for 180, Life Sheath negates 150. Both have the same Divine Favor bonus. If ZB is used incorrectly, which it is, it costs 10 energy. Life Sheath always costs 5 energy. ZB granted is more useful in RA, since more than likely, you will be the only monk, so you can reliably use it when you are under 50%, and it heals you, which is the only way your red bar is going to go up. In a group of 8, you will have 2 monks, most likely one heal one protection. In this situation, the other monk is most likely going to heal someone before they get to 50%, meaning that most of the time, ZB is just a heal other. Also, negating 150 damage works, because the other monk can make your red bar go up, so healing for 150 instead of negating 150 is about the same.

Is the extra 30 worth 5 energy?

Edit: Yes, I did put the wrong numbers.

Last edited by Omniclasm; Aug 29, 2007 at 07:22 AM // 07:22..
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Old Aug 29, 2007, 07:25 AM // 07:25   #17
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Quote:
Originally Posted by Omniclasm
How exactly is it crap? ZB heals for 180, Life Sheath negates 150. Both have the same Divine Favor bonus. If ZB is used incorrectly, which it is, it costs 10 energy. Life Sheath always costs 5 energy. ZB granted is more useful in RA, since more than likely, you will be the only monk, so you can reliably use it when you are under 50%, and it heals you, which is the only way your red bar is going to go up. In a group of 8, you will have 2 monks, most likely one heal one protection. In this situation, the other monk is most likely going to heal someone before they get to 50%, meaning that most of the time, ZB is just a heal other. Also, negating 150 damage works, because the other monk can make your red bar go up, so healing for 150 instead of negating 150 is about the same.

Is the extra 30 worth 5 energy?

Edit: Yes, I did put the wrong numbers.
Except for one thing - heals cover any kind of damage, while absorbtion/negation doesn't cover life steal (I think) and degen (definately). So, ZB is better, period. Oh yeah, not to mention enchantment removal.
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Old Aug 29, 2007, 07:33 AM // 07:33   #18
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Quote:
Originally Posted by arcanemacabre
Except for one thing - heals cover any kind of damage, while absorbtion/negation doesn't cover life steal (I think) and degen (definately). So, ZB is better, period. Oh yeah, not to mention enchantment removal.
The LoD monk deals with the degeneration. I'm not claiming that Life Sheath is stronger than SoR or ZB, it is weaker. However, it cannot be screwed up. Hero monks fail at using ZB, they use it without meeting the condition, and they over-heal with it, wasting loads of energy. SoR is very hard on energy management, and to use it, they need to be able to use energy management skills correctly, such as Glyph of Lesser Energy, which they also use incorrectly, which means they drain themselves in about 10-15 seconds, or 20-25 with the increased recharge. They cannot screw up with Life Sheath. They cannot over-heal with Life Sheath, and they cannot fail to meet the condition, since there is none. They do not need to make use of energy management skills to afford the 5 energy spell. While it may not have as much potential as ZB or SoR, it is a lot more hero friendly.

Last edited by Omniclasm; Aug 29, 2007 at 07:37 AM // 07:37..
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Old Aug 29, 2007, 07:52 AM // 07:52   #19
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Oh no, I don't disagree with that, but then again, an easy dev fix would be to make hench/hero to use ZB effectively. Just saying overall, ZB is better. Still, I prefer Shield of Regen on my prot monk hero along with GoL. They do use the glyph pretty good now, which means 14 seconds of +10 regen (with a 20% longer enchant mod) for a total of 280 health (plus DF bonus) and +40 armor - if used to maximum potential for only 5e after glyph.
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Old Aug 29, 2007, 08:01 AM // 08:01   #20
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I set 1 as RC Prot the other as Healing Light, work great for me. And agree with the OP, Henches in EotN are great. Funny when I saw MS and thought to myself: "My ele heroes havnt got MS! there're no ele enemies, who cast it?". Cynn: "Me! it was me, I finally farm enough gold to upgrade my skill bar after 2 years, I'm still trying to cap SH or Mind Blast tho"

Last edited by Etta; Aug 29, 2007 at 08:08 AM // 08:08..
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